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From Chaos to Code

The CheddaTech Founder Story

I'm the founder of CheddaTech. This is how a broken iMac, a £120 laptop, and a refusal to quit turned into open, developer-first infrastructure for indie games.

"They could take my home and my belongings. They couldn't take my ability to build."

From Freebay to Code

It started with a dead iMac I found on Freebay in late 2023. The screen was black but it made startup sounds, so I cracked it open. Loose display cable. Reconnected it, replaced the hard drive, and hit my first real debugging challenge: a faulty RAM stick that kept throwing errors I'd never seen before. Hours of googling later, I had a working machine. I'd never owned a Mac before. To me, it was a beast.

I installed Godot 3.6 (the best that 14-year-old hardware could handle) and built my first game: The Cheese Game.

That small project awakened something bigger. Existing backend options for indie games were expensive, centralized, and fragile. I started imagining CheddaBoards: a universal, open, permanent system for leaderboards, achievements, analytics, and identity.

Losing Everything

By early 2025, I had momentum: a new computer, a working game prototype, and early concepts for CheddaBoards. My wife was one of the first to test the Cheese Game builds.

Then my marriage collapsed suddenly and destructively. I lost my home, my computers, my pets. Everything except an old cloud backup of my game.

I became homeless overnight with nothing but that backup as a lifeline.

"Coding became more than survival. It became my escape and my purpose."

Rebuilding on a £120 Laptop

Living in a hostel, I scraped together £120 for a battered Dell Latitude 7490. On that laptop, I recovered my project from the cloud and kept building.

I released The Cheese Game 0.72 while still homeless. Proof that creation doesn't require perfect circumstances.

A month later, I found work as a live-in chef at a 900-year-old pub that was being used as a film set for Practical Magic 2. Nicole Kidman and Sandra Bullock were filming while I cooked 50-hour weeks.

After service, I'd climb to my tiny room and code until 3 AM. My boss saw an exhausted chef. I saw someone rebuilding his future one line at a time.

The Phoenix Project

From those late-night sessions came CheddaTech. An ecosystem built on three beliefs:

CheddaBoards

A post-infrastructure backend for indie developers: leaderboards, achievements, profiles, analytics, and multi-auth. All running on ICP canisters. No vendor lock-in. Self-host anytime. Your data, your rules.

CheddaGames

Indie games like The Cheese Game, powered by our own infrastructure. Living proof that small studios can build big things when they own their tools.

"Open by default. Transparent by design. Built so no one can take it from you."

Visit CheddaBoards Play The Cheese Game

The Mission

CheddaTech isn't just a company. It's my declaration of independence. Every line of code is built from the perspective of someone who once lost everything and learned what truly matters: ownership, permanence, and freedom.

CheddaBoards gives indie developers what I desperately needed but didn't have: transparent, permanent, open infrastructure that can't be taken away. No gatekeepers. No surprise pricing. No platform that can disappear overnight.

If you're tired of building on platforms that could vanish tomorrow, you're not alone. Let's build something permanent together.

The Journey So Far

2011
Survived the Christchurch earthquake. Learned that everything can collapse, but rebuilding is always possible.
2015
Moved from Christchurch to the UK, met my wife-to-be, and worked in hospitality while teaching myself more about technology in my spare time.
2019
Married in a ceremony led by the Wizard of New Zealand. A reminder to keep a little magic in the hard work.
2024
Fixed a broken 2010 iMac, taught myself Godot, and built The Cheese Game. The idea for CheddaBoards was born from frustration with existing solutions.
Jan 2025
Planned The Cheese Game v1 roadmap and set a clear goal: ship and learn in public.
Feb 2025
Started building CheddaBoards as a universal leaderboard and achievements layer for indie games.
Apr 2025
Marriage collapsed; became homeless. Lost access to computers and personal belongings but kept going with old cloud backups and a battered laptop.
May 2025
Met Martin (maintainer of the Miranda programming language). Released The Cheese Game 0.72. Found a live-in chef job at one of the oldest freehouses in England.
Jul 2025
Formed CheddaTech Ltd from a small room above the pub. Building by night after long shifts in the kitchen.
Aug 2025
Recovered some belongings. Made the hard call to cut ties and focus entirely on rebuilding.
Oct 2025
Left the UK and returned to New Zealand to reset, heal, and focus on growth.
Nov 2025
Shipped The Cheese Game 1.0.
Dec 2025
Released CheddaBoards Godot 4 Tech Demo. GitHub repo live and Godot Asset Library listing pending .

What's Next

I'm now back in New Zealand with a clear mission: grow CheddaBoards into the infrastructure layer that indie game developers deserve, expand CheddaGames as living proof of what's possible, and build CheddaTech into a sustainable company that can't be destroyed by circumstances.

From a broken iMac to gaming infrastructure. From homelessness to building the future of indie gaming. CheddaTech is proof that rock bottom can be a foundation.

"Retro Chaos. Future Tech."

View Our Code Start Building

Still coding on that £120 Dell Latitude 7490.
Still building.