CHEDDATECH

Retro Chaos, Future Tech

A gaming technology studio building open infrastructure tools and retro games

LIVE · UK · SHIPPING

Who We Are

CheddaTech Ltd is a UK-based gaming technology studio with two product brands: CheddaBoards builds open infrastructure tools for indie developers, and CheddaGames creates retro arcade experiences that prove our tech works in production. We also publish The Standard, a newsletter on building in public.

Our Products

LIVE IN PRODUCTION

CheddaBoards

Free leaderboard infrastructure for indie developers. Timed leaderboards, achievements, player profiles, anti-cheat validation, and device-code authentication. Godot SDK, Unity SDK, and REST API all live in production. Cross-platform account linking, Google & Apple sign-in via device code flow.

Visit CheddaBoards →
LIVE IN PRODUCTION

CheddaGames

Retro arcade games built on CheddaBoards. Every game battle-tests our infrastructure before we ship it to developers. If it works for us, it'll work for you.

Visit CheddaGames →

Games That Test the Stack

Every CheddaGames title runs the same SDK indie developers integrate. We hit the bugs first.

The Cheese Game

In Development

Pac-Man-style arcade chaos in Godot 3.6. Ten streak levels, custom AI enemies, anti-cheat thresholds, full CheddaBoards integration. The original proof-of-concept.

Game Studio Lab

In Development

Idle clicker built in Godot 4. Full prestige economy, CRT shader, leaderboards. Tests CheddaBoards under high-frequency score submissions.

CheddaClick

Live Demo

Browser tech demo. The first public game running on the anonymous API and device-code authentication flow.

Scooter Dash

In Development

Arcade scoring game on the CheddaBoards stack. Part of the rotating ecosystem of titles that exercise different SDK code paths.

The Stack

Built on open protocols. No proprietary cloud, no rent-seeking middlemen.

Backend

  • Distributed infrastructure
  • Tamper-resistant storage
  • Netlify Functions proxy
  • HTTP-only REST API

Game Engines

  • Godot 3.6 (GDScript)
  • Godot 4 (GDScript)
  • Unity (C# SDK)
  • Asset Library distribution

Auth & Identity

  • Device-code flow
  • QR code login
  • Google & Apple sign-in
  • Anonymous API tier

Integrity

  • Server-side score validation
  • Play-session tokens
  • Per-game anti-cheat thresholds
  • Tamper-evident submission flow

Roadmap

Next
Player dashboard improvements
Documentation and onboarding polish
Expanded analytics
May 2026
MainMenu popup architecture refactor (achievements, device code)
Play count display via profile_loaded signal
The Cheese Game: Swiper enemy mechanic + melt mode tuning
April 2026
Per-game anti-cheat threshold configuration
Backend streak propagation fix (per-field independent maximums)
Full design system refresh across the ecosystem
March 2026
The Standard newsletter launched
REST API, Godot SDK, Unity SDK all live in production
Godot Asset Library listing live (v1.10.0)
QR code login — scan to sign in, no typing required
February 2026
Device-code authentication (v1.9.0) — cross-platform account linking
Unity C# SDK port with full API parity
HTTP-only SDK architecture migration
January 2026
Anonymous API and authentication migration (web)
CheddaClick tech demo live in production
December 2025
Godot SDK and Asset Library template live
Anti-cheat system: score caps, play session tokens, server-side validation
November 2025
Timed leaderboards (daily, weekly, monthly) with automatic resets
October 2025
Developer dashboard and basic analytics released
September 2025
CheddaTech brand ecosystem launched (CheddaTech, CheddaBoards, CheddaGames)
July 2025
CheddaTech Ltd formally incorporated
June 2025
Initial CheddaBoards code published on GitHub
Dec 2024 – May 2025
CheddaBoards live in production. Multi-month closed beta with early indie developers and players.

Get in Touch

Working on a game and want leaderboards that don't cost the earth? Hiring for a project? Want to write about us?

Drop a line. I read every email.

dev@cheddatech.com