CHEDDATECH

Retro Chaos, Future Tech

A gaming technology studio building open infrastructure tools and retro games

LIVE · UK · SHIPPING

Who We Are

CheddaTech Ltd is a UK-based gaming technology studio with two product brands: CheddaBoards builds open infrastructure tools for indie developers, and CheddaGames creates retro arcade experiences that prove our tech works in production. We also publish The Standard, a newsletter on building in public.

Our Products

LIVE IN PRODUCTION

CheddaBoards

Free leaderboard infrastructure for indie developers. Timed leaderboards, achievements, player profiles, anti-cheat validation, and device-code authentication. Godot SDK, Unity SDK, and REST API all live in production. Cross-platform account linking, Google & Apple sign-in via device code flow. 22,000+ score submissions across 1,100+ players and 60+ games.

Visit CheddaBoards →
LIVE IN PRODUCTION

CheddaGames

Retro arcade games built on CheddaBoards. Every game battle-tests our infrastructure before we ship it to developers. If it works for us, it'll work for you.

Visit CheddaGames →

Games That Test the Stack

Every CheddaGames title runs the same SDK indie developers integrate. We hit the bugs first.

The Cheese Game

Live

Pac-Man-style arcade chaos in Godot 3.6. Ten streak levels, custom AI enemies, anti-cheat thresholds, full CheddaBoards integration. The original proof-of-concept.

Scooter Dash

In Development

Endless runner in Godot 4 and the flagship CheddaBoards demo. Device-code sign in, account linking, category boards and achievements all running in production.

CheddaClick

Live Demo

Browser tech demo. The first public game running on the anonymous API and device-code authentication flow.

CheddaMatch

In Development

Portrait match puzzle in Godot, being brought up to the current SDK and device-code authentication. Tests the drop-in upgrade path older integrations will follow.

Game Studio Lab

Concept

Idle clicker concept for Godot 4. Full prestige economy, CRT shader, leaderboards. Designed to test CheddaBoards under high-frequency score submissions.

The Stack

Built on open protocols. No proprietary cloud, no rent-seeking middlemen.

Backend

  • Distributed infrastructure
  • Tamper-resistant storage
  • Netlify Functions proxy
  • HTTP-only REST API

Game Engines

  • Godot 3.6 (GDScript)
  • Godot 4 (GDScript)
  • Unity (C# SDK)
  • Asset Library distribution

Auth & Identity

  • Device-code flow
  • QR code login
  • Google & Apple sign-in
  • Anonymous API tier

Integrity

  • Server-side score validation
  • Play-session tokens
  • Per-game anti-cheat thresholds
  • Tamper-evident submission flow

Roadmap

Next
Scooter Dash on Google Play — CheddaBoards live on Android
Per-game ban / blocklist (moderation v2)
Per-game engine tags and developer contact email
Game data export for developers
Expanded analytics and per-scoreboard timezone support
August 2026
Platform milestone: 22,000+ score submissions across 1,100+ players and 60+ games
Batch achievement unlocks — one canister call per batch, sync times cut from ~30s to ~2s
Session lifetime extended to 30 days with automatic renewal
Developer moderation live — self-serve score entry deletion with audit log
SDK v2.2.3 "Stay Signed In" + v2.2.4 — session persistence, account-linking fixes, unified nickname rules, rolled out to both Asset Store listings
Live on the new Godot Asset Store — addon and full game template listings
Dodge the Creeps worked example + tutorial published on GitHub
Backend security hardening (proxy authorization enforcement)
July 2026
v2.2.2 — category boards, mobile web name entry, touch-drag scrolling for HTML5
Category-board session submission fix (proxy routing)
June 2026
v2.2.0–2.2.1 "Clean Slate" — GameWrapper modular architecture, docs overhaul
Godot 3.6 backport (v2.2.0-3x) with compatibility aliases
May 2026
MainMenu popup architecture refactor (achievements, device code)
Play count display via profile_loaded signal
The Cheese Game: Swiper enemy mechanic + melt mode tuning
April 2026
Per-game anti-cheat threshold configuration
Backend streak propagation fix (per-field independent maximums)
Full design system refresh across the ecosystem
March 2026
The Standard newsletter launched
REST API, Godot SDK, Unity SDK all live in production
Godot Asset Library listing live (v1.10.0)
QR code login — scan to sign in, no typing required
February 2026
Device-code authentication (v1.9.0) — cross-platform account linking
Unity C# SDK port with full API parity
HTTP-only SDK architecture migration
January 2026
Anonymous API and authentication migration (web)
CheddaClick tech demo live in production
December 2025
Godot SDK and Asset Library template live
Anti-cheat system: score caps, play session tokens, server-side validation
November 2025
Timed leaderboards (daily, weekly, monthly) with automatic resets
October 2025
Developer dashboard and basic analytics released
September 2025
CheddaTech brand ecosystem launched (CheddaTech, CheddaBoards, CheddaGames)
July 2025
CheddaTech Ltd formally incorporated
June 2025
Initial CheddaBoards code published on GitHub
Apr 2025
First CheddaBoards canister deployed live — the original deployment, now frozen (that story here). Rebuilt from scratch; closed beta with early indie developers and players through 2025, live in production since December 2025.
Dec 2024
CheddaBoards conceived — a universal, open leaderboard layer for indie games.

Get in Touch

Working on a game and want leaderboards that don't cost the earth? Hiring for a project? Want to write about us?

Drop a line. I read every email.

info@cheddaboards.com