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Indie Spirit.
Future Tech.

Games & infrastructure by CheddaTech.

A UK gaming technology studio building open leaderboard infrastructure, and the games that battle-test it.

score submissions
50,000+
players
3,100+
games
90+

Who We Are

CheddaTech Ltd is a UK-based gaming technology studio with two product brands: CheddaBoards builds open infrastructure tools for indie developers, and CheddaGames creates arcade experiences that prove our tech works in production. We also publish The Standard, a newsletter on building in public.

Read the founder's story →

What We Make

Live in production

CheddaBoards

Free leaderboard infrastructure for indie developers. Timed leaderboards, achievements, player profiles, anti-cheat validation, and device-code authentication. Godot SDK, Unity SDK, and REST API all live in production. Cross-platform account linking, Google & Apple sign-in via device code flow.

Visit CheddaBoards →
Live in production

CheddaGames

Arcade games built on CheddaBoards. Every game battle-tests our infrastructure before we ship it to developers. If it works for us, it'll work for you.

Visit CheddaGames →
Newsletter

The Standard

Building in public, written down. What shipped, what broke, and what it took to fix it, from the stable-memory saga onwards.

Read The Standard →

Games That Test the Stack

Every CheddaGames title runs the same SDK indie developers integrate. We hit the bugs first.

The Cheese Game

Live

Pac-Man-style arcade chaos in Godot 3.6. Ten streak levels, custom AI enemies, anti-cheat thresholds, full CheddaBoards integration. The original proof-of-concept.

Scooter Dash

Live

Endless runner in Godot 4 and the flagship CheddaBoards demo. Device-code sign in, account linking, category boards and achievements all running in production.

CheddaClick

Live Demo

Browser tech demo. The first public game running on the anonymous API and device-code authentication flow.

CheddaMatch

In Development

Portrait match puzzle in Godot, being brought up to the current SDK and device-code authentication. Tests the drop-in upgrade path older integrations will follow.

Game Studio Lab

Concept

Idle clicker concept for Godot 4. Full prestige economy, CRT shader, leaderboards. Designed to test CheddaBoards under high-frequency score submissions.

The Stack

Built on open protocols. No proprietary cloud, no rent-seeking middlemen.

Backend

  • Distributed infrastructure
  • Tamper-resistant storage
  • Hardened API proxy layer
  • Public status page
  • HTTP-only REST API

Game Engines

  • Godot 3.6 (GDScript)
  • Godot 4 (GDScript)
  • Unity (C# SDK)
  • Asset Store distribution

Auth & Identity

  • Device-code flow
  • QR code login
  • Google & Apple sign-in
  • Anonymous API tier

Integrity

  • Server-side score validation
  • Play-session tokens
  • Per-game anti-cheat thresholds
  • Tamper-evident submission flow

Roadmap

Next
  • Scooter Dash on Google Play — CheddaBoards live on Android
  • Per-game ban / blocklist (moderation v2)
  • Game data export for developers
  • Expanded analytics and per-scoreboard timezone support
October 2026
  • SDK v2.3.1 — shared-device support
  • Developer console — per-game engine tags, developer contact and website fields
  • Backend security hardening
September 2026
  • SDK v2.3.0 — device-code linking survives page reloads; drop-in sign-in popup ships in the addon; Godot 4.3+ supported
  • SDK v2.2.5 — direct canister reads: leaderboards served straight from the chain, automatic proxy fallback
  • Documentation launched on its own site — docs.cheddaboards.com, verified against the live API
  • Public status page launched at status.cheddatech.com, monitored from outside our own infrastructure
  • Backend security batch from an external architecture review — stricter write gating, cryptographic session tokens, legacy modules removed
  • Canister moved to enhanced orthogonal persistence, with a rehearsal canister and a pre-release smoke test now standard
  • Platform milestone: 34,000+ score submissions across 2,100+ players and 75+ games
  • API layer moved to new hosting with a few minutes of cert window and no player impact
  • Play-count accuracy fix — multi-board submissions now count as one play
  • New integration pages for Unity and the Godot game template
  • Dodge the Creeps worked example playable in the browser on itch.io
  • The Standard Issue 4 published — the stable-memory saga
  • Registered with the UK Information Commissioner's Office
August 2026
  • Live on the new Godot Asset Store — addon and full game template listings
  • SDK v2.2.3 "Stay Signed In" + v2.2.4 — session persistence, account-linking fixes, unified nickname rules, rolled out to both Asset Store listings
  • Developer moderation live — self-serve score entry deletion with audit log
  • Batch achievement unlocks — one canister call per batch, sync times cut from ~30s to ~2s
  • Platform milestone: 24,000+ score submissions across 1,300+ players and 65+ games
  • Session lifetime extended to 30 days with automatic renewal
  • Dodge the Creeps worked example + tutorial published on GitHub
  • Backend security hardening — authentication verifier-gated at the canister
July 2026
  • v2.2.2 — category boards, mobile web name entry, touch-drag scrolling for HTML5
  • Category-board session submission fix (proxy routing)
June 2026
  • v2.2.0–2.2.1 "Clean Slate" — GameWrapper modular architecture, docs overhaul
  • Godot 3.6 backport (v2.2.0-3x) with compatibility aliases
May 2026
  • MainMenu popup architecture refactor (achievements, device code)
  • Play count display via profile_loaded signal
  • The Cheese Game: Swiper enemy mechanic + melt mode tuning
April 2026
  • Per-game anti-cheat threshold configuration
  • Backend streak propagation fix (per-field independent maximums)
  • Full design system refresh across the ecosystem
March 2026
  • REST API, Godot SDK, Unity SDK all live in production
  • QR code login — scan to sign in, no typing required
  • The Standard newsletter launched
  • Godot Asset Library listing live (v1.10.0)
February 2026
  • Device-code authentication (v1.9.0) — cross-platform account linking
  • Unity C# SDK port with full API parity
  • HTTP-only SDK architecture migration
January 2026
  • Anonymous API and authentication migration (web)
  • CheddaClick tech demo live in production
December 2025
  • Godot SDK and Asset Library template live
  • Anti-cheat system: score caps, play session tokens, server-side validation
November 2025
  • Timed leaderboards (daily, weekly, monthly) with automatic resets
October 2025
  • Developer dashboard and basic analytics released
September 2025
  • CheddaTech brand ecosystem launched (CheddaTech, CheddaBoards, CheddaGames)
July 2025
  • CheddaTech Ltd formally incorporated
June 2025
  • Initial CheddaBoards code published on GitHub
Apr 2025
  • First CheddaBoards canister deployed live — the original deployment, now frozen (that story here). Rebuilt from scratch; closed beta with early indie developers and players through 2025, live in production since December 2025.
Dec 2024
  • CheddaBoards conceived — a universal, open leaderboard layer for indie games.

Get in Touch

Working on a game and want leaderboards that don't cost the earth? Hiring for a project? Want to write about us?

Drop a line. I read every email.

info@cheddaboards.com